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  • How to Describe Your Design to Claude Code
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  5. Testing Your Prototype
Best PracticesLesson 20 of 23

Testing Your Prototype

1 min readClaude Code for DesignersUpdated Feb 18, 2026

Looking good in one browser doesn't mean it works for everyone. You'll learn the three things to check before sharing a prototype: cross-browser rendering, basic accessibility, and whether the interactions actually feel right.

Testing Your Prototype

Test in Different Browsers

  • Test in Chrome, Safari, Firefox (not every browser shows things the same)
  • In your browser, press F12 to open "Developer Tools"
  • You can simulate phones and tablets to test responsiveness

Check Accessibility

Ask yourself:

  • Can I use this with just my keyboard? (Tab through elements)
  • Is the text readable? (Good contrast between text and background)
  • Does it work on small screens? (Phone, tablet, desktop)

Test Interactions

  • Hover over buttons—does the effect work smoothly?
  • Click buttons—do they do what you expect?
  • Try animations—are they fast enough? Too slow?

Tested across the basics

  • Checked the prototype in multiple browsers
  • Ran a basic accessibility pass: keyboard, contrast, small screens
  • Felt the interactions yourself instead of trusting the screenshot

Working prototype, real feedback coming. Next: how to ask for changes without rewriting from scratch.

← Previous LessonHow to Describe Your Design to Claude CodeNext Lesson →Iterating Based on Feedback
← Back to Claude Code Course for Designers overview

On this page

  • Testing Your Prototype
  • Test in Different Browsers
  • Check Accessibility
  • Test Interactions

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