workflowsLesson 10 of 12

Prompt to Interactive Prototype

3 min readClaude Design for DesignersUpdated Sep 17, 2026

A prototype in Claude Design isn't a mockup with Figma-style hotspots, it's actual HTML that responds to clicks, renders hover states, and flows between pages. This lesson is the end-to-end: from prompt to exportable clickable prototype.

The prototype-specific prompt

Prototypes have state, flow, and interaction. Your prompt should include the normal four parts (goal, layout, content, audience) plus two extras: flow and interaction.

1

Goal

'A settings page prototype for a SaaS product.'

2

Layout

Sidebar nav on the left, content area on the right.

3

Content

Sections for Profile, Notifications, Billing, Team. Three items per section.

4

Audience

SMB customers, not power users.

5

Flow

Clicking a sidebar item swaps the content area. Billing changes route to a confirmation step before saving.

6

Interaction

Hover states on all buttons, toggles animate smoothly, save button shows a loading spinner for 1 second before a success toast.

Validating the prototype

  • Click through every flow you specified, does each one actually work?
  • Test with real content, not the default. Paste your actual copy and see if layouts still hold.
  • Try the prototype on a mobile viewport. Claude usually gets desktop right but mobile needs inline comments.
  • Share a view-only link with a PM or researcher before export.

Sharing before export

Claude Design supports organization-scoped view-only, comment, and edit links. Share the view-only link for approval conversations; avoid exporting until feedback is in. Export last.

User testing unlock

Export as standalone HTML (see Lesson 12) and host on Vercel or Netlify. Testers get a real URL that behaves like production. This is the biggest single unlock for anyone doing research without engineering bandwidth.

You shipped an interactive prototype

  • Wrote a prompt with flow and interaction
  • Validated all flows
  • Shared a link before exporting

Next: same engine, very different output, pitch decks.

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